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AI Insights · Timothy · July 2024

Top 5 Anime Games on Android in Latin America - Q2 2024

Discover the performance trends of the top 5 anime games on the Android platform in Latin America during Q2 2024, including weekly downloads, revenue, and active users.

Top 5 Anime Games on Android in Latin America - Q2 2024

During the second quarter of 2024, the top 5 anime games on the Android platform in Latin America showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at each game's metrics:

Solo Leveling:Arise, developed by Netmarble, saw a significant spike in weekly downloads at the beginning of May, reaching around 1.9M. However, this number gradually decreased to about 23K by the end of June. Weekly revenue peaked mid-May at approximately $125K, before steadily declining to around $41K by the end of the quarter. The game's weekly active users fluctuated, starting at 1.77M in early May and ending at 1.58M in late June.

DRAGON BALL LEGENDS, from Bandai Namco Entertainment Inc., experienced a notable increase in weekly downloads, peaking at 191K in late May and again at 176K in mid-June. Weekly revenue also saw a rise, particularly in the final week of May, reaching nearly $77K. The number of weekly active users grew from 1.05M at the start of April to 1.26M by the end of June, indicating a steady user engagement.

DRAGON BALL Z DOKKAN BATTLE, another title by Bandai Namco Entertainment Inc., showed varied performance. Weekly downloads peaked at around 115K at the end of April but dropped to about 22K by early June, before rising again to 63K mid-June. Weekly revenue fluctuated, with a high of $24K at the end of April and a low of $4.7K in early June. The game’s weekly active users ranged from 240K in early April to about 186K by the end of June.

ONE PIECE Bounty Rush, also by Bandai Namco Entertainment Inc., saw consistent weekly downloads, peaking at approximately 90K in early May. Weekly revenue increased to about $16K in mid-May, then declined to around $9K by the end of June. The number of weekly active users rose to 202K in early May but later stabilized around 123K by the end of the quarter.

CAPTAIN TSUBASA: ACE, by Program Twenty Three, maintained a steady performance in terms of weekly downloads, averaging around 25K in early April and tapering to about 15K by the end of June. The game's weekly revenue remained relatively low, peaking at just over $1K in mid-May. However, weekly active users showed a consistent increase, starting at 263K in early April and reaching 280K by the end of June.

These insights highlight the diverse performance trends among the top anime games on Android in Latin America during Q2 2024. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024